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Saving takes a really long time, sometimes up to two minutes, loading is also slow, but not as much.Pitch and yaw seem to be swapped for some reason, though. You can also invert any axis on either analog in the same menu by ticking the appropriate Invert checkbox. If you're having trouble aiming, try turning on Autoaim in Configuration -> Controls -> Adv controls and/or lowering analog sensitivity for Pitch and Yaw in Configuration -> Gamepad.This will also write the console log to ux0:/data/xash3d/engine.log. To enable debugging features and ability to open console in the menu, run the game in debug mode by pressing TRIANGLE instead of CROSS in the mod launcher.FPS is usually between 15 and 60, depending on the amount of stuff onscreen. Performance is subpar and there are numerous issues I've yet to fix. The port is still very much a work in progress.
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darkstar for USS Darkstar) to ux0:/data/xash3d, just like you would for PC Half-Life.
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Currently the port only supports Half-Life, custom Half-Life maps and mods that don't have custom game code (this means complex mods like Counter-Strike, Team Fortress, Opposing Force and Blue Shift don't work correctly yet). This is a Vita port of the Xash3D-FWGS engine, which is a FOSS recreation of the GoldSrc engine on which games like Half-Life and Counter-Strike run. Any Half-Life Fans here at psx-place, if not and are a fan of first person shooters you have to check this out it pioneered many elements still used today games, then the many mods really expand the playablity.
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However Half-Life (if you own the game) & many mods are performing very well on your PS Vita / PlayStation TV (Vita TV), so this is really cool project and a great shooter that was really ahead of its time when it originally was released. We seen a Homebrew Media Player finally appear on the VITA / PSTV but another really impressive project this time around by developer fgsfds called vitaXash3D has popped up this past week as well, In the recent months we have seen vitaQuakeuse Hardware-Accelerated rendering (VitaGL) which has greatly improved the graphical experience and soon to be vitaQuake 2 ( details ),but now a new engine has arrived as it appears on the Vita for the first time The Open Source Engine ( Xash3d-FWGS Engine) that aims to improve the original GoldSrc Engine, which is the engine that powers those iconic Retro Shooters Half-Life & Counter-Stike, unfortunately at this time Counter-Strike is not supported with this port, but perhaps that changes in the future.
